Changelog

Version 1.13.13

New gift: Blimp, iconic airship that flies above your city for 6 months bringing a tourist wave Improved night-time visuals: lights and materials were fine tuned for better-looking nights in t...

Version 1.13.12

Fire headquarters: A bigger, more effective fire brigade building taffed by up to 40 firefighters and equipped with two pump engines. Improve performance of sound engine, it now uses a reasona...

Version 1.13.11

Improved user interface of public transport / bus management New corporate offices, towers and high rise buildings. We fixed many small bugs around the creation and deletion of bus stops tha...

Version 1.13.10

New rare gift in rotation: Statue of chonkers, the fat cat (+1 toxo) Hotfix for a problem with park index calculation that didn’t account correctly for the „distance to parks“ points Improve...

Version 1.13.9

New triage view for hospitals: watch live your bed capacity, who’s in the waiting room and their urgency, and overall status of your healthcare system. Citizens who died awaiting care will hur...

Version 1.13.8

New palm trees 🌴 Improved love simulation. We now use a better couples pairing/break-up algorithm. This also fixes a problem in our previous code that made couples without children moving in t...

Version 1.13.7

Promenades: a new road type that’s pedestrian-only. Can be connected to most buildings, when connected to residential buildings, only households without car will move in. Retail shops: a new s...

Version 1.13.6

Improved the precision of parking, commute routes, parking and bus simulation Fixed a shader bug that was wasting CPU and GPU work Fixed a problem that caused artifacts in view on max zoom o...

Version 1.13.5

New policy: Rent control. When enabled, you can set a cap on how much rent can be increased by landlords, at the cost of reduced residential demand points. Set rent control to 0% and rents wil...

Version 1.13.4

Hotfix for disappearing buildings in Steam Deck/Linux.

Version 1.13.3

New building: Shopping Mall. Can hold up to 12 retail or food shops. Fixed a problem that prevented playing the game windowed on a second monitor at 2x speed

Version 1.13.2

Hotfix for some objects sometimes staying invisible until the city was reloaded

Version 1.13.1

Improved shadows Better looking shadows in the „high“ preset (better grounded and sharper) Better performance for shadows in all presets Fixed a problem with casino ga...

Version 1.13.0

New fiscal policy: Universal Basic Income. When enabled, pays every adult an unconditional monthly income, with no job or age test. Fine tuned the migration flow algoritms: Improved...

Version 1.12.14

New gift in the box rotation: the statue of Pixiu. When it stands in your city, you get +10% odds of pulling rare or legendary gifts from future boxes. Fine-tuned landlord greedyness. Improv...

Version 1.12.13

Rebalanced construction costs of some buildings Fix for a bug that was causing the park score to stop updating each month The game now attempts to recover after a lost interface <-> si...

Version 1.12.11

Hotfix aimed at preventing steam overlay crashing the game on macOS

Version 1.12.10

Changes to rent algorithm: Landlords don’t do yearly increase of rent anymore. This is something that exists in the real-world because of inflation, but in the game just seems to crea...

Version 1.12.9

New transmission tower allows you to import electricity for factories. Must be built at the edge of the map. Now factories need energy, either coming from imports of neighboring cities, or a n...

Version 1.12.8

Hotfix for a rare bug that could cause a city’s time to stop as if it were paused Rebalanced the Velaria map, now instead of having a crime penalty, it has more likelyhood of fires Rebalance...

Version 1.12.7

Traffic in the city better represents what is actually happening in the simulation In night mode, police patrol cars have strobe lights. this is useful to visually confirm that your police is ...

Version 1.12.6

New remodel feature: switch the look of your city hall! Choose your aesthetic: brutalist, gothic, or neoclassical.

Version 1.12.5

Hotfix for a city rendering issue that wasn’t removing basketball courts when demolished.

Version 1.12.4

New building: the cat casino. common gift. has the new toxo ability: gains +1 tourism from each other cat-themed building in the city. Cat café and lucky cat now have the toxo ability as well....

Version 1.12.2

Optimizations for cities with population 20k+

Version 1.12.1

New OST music by the one and only who also composed the rest of the soundtrack: Pablo Rubio New winter mode available on settings. Makes your city look foggy and with less sunlight. New look...

Version 1.12.0

New policy: private security. Allow companies to hire guards for deterring break ins. When enabled companies victims of burglary will post a job opening for a security guard. Break-ins are red...

Version 1.11.20

Improved the communication between the simulation engine and the UI to improve overall responsiveness of the game. Improved the job market (LockedIn) posts of citizens frustrated by public tra...

Version 1.11.19

New policy: Unemployment benefits. Gives a relief to the working-age unoccupied people. It also reduces the criminality rate. Immigration is now capped by job availability: Cities without job ...

Version 1.11.18

Fixed high school monthly costs per student (down from $2233 to $679) as previously we had a bad interpretation of data. Costs of building a fire station are rebalanced to be closer to real wo...

Version 1.11.17

We reworked how fiscal policies work, and now you can customize which licenses, benefits, and taxes apply to your city. We also introduced the “Political Capital” points, which you spend to develop...

Version 1.11.16

Hotfix for an issue with the database format that could lag or hang a game when the automated process that cleans up old stats is running.

Version 1.11.15

We now show a badge in the Public Works map for each service that needs attention. This makes it easier to spot a critical problem in the city services.

Version 1.11.14

Two important changes for performance on cities with 20K+ citizens: Reduced the amount of redundant reads to the buildings database on each tick. We now keep most of the building data in the me...

Version 1.11.13

Three changes that should bring city crime rates and rents closer to real-world dynamics. In previous versions we observed criminality could be 8x our real-world references, and landlords placing r...

Version 1.11.12

Hotfix for a bug that caused the criminality rate to be rolled twice for new population, creating more criminals than we should in some cities. Hotfix for broken images in the Job Market info ...

Version 1.11.11

New service building: Prison Placing a Prison in the city can reduce significantly the cost of inmate housing (From $47,000 per inmate/year to $35,000 inmate/year) The building will face stro...

Version 1.11.9

Improved the groundwater utilization UI: In groundwater utilization stats, we now show the breakdown of groundwater into “Consumed”, “Buffer”, and “Available” categories, making it easier to se...

Version 1.11.10

New incident: Oil Crisis Same chance as all the other incidents, also lasts for 2 years Increases prices for all the car commuters and also for city buses (except electric) Has a production...

Version 1.11.8

Groundwater budget: Now there is a maximum of groundwater that can be extracted from the map. This is a step towards modeling extraction of natural resources and their cost. When the limit is r...

Version 1.11.7

Elections are now every 4 years (instead of 5) Incidents now last 2 years but happen every 7 years Construction sector companies’ demand curve is now more tightly capped to the city’s road/b...

Version 1.11.6

Hotfix for factory hiring that was causing jobs “open to everyone” to not be published as much.

Version 1.11.5

We now show street-parked cars in addition to parking in lots. Previously cars parked alongside the curb were invisible, which made it difficult to monitor the parking situation in the city. I...

Version 1.11.4

Rebalanced the demand curves of sectors: Industrial, Hospitality and IT. The biggest change is that we corrected the energy price for factories and now production is more competitive. This means...

Version 1.11.3

Fixed a GPU memory leak that could cause severe framerate drop after adding lots of buildings Fixed a problem that caused a “CPU can’t ckeep up with sim” error that was a false positive Fixe...

Version 1.11.2

2x speed button is not longer a press-and-hold button, now it toggles between 1x and 2x speed. City hall will now stop hiring bus and sanitation drivers when the city is in a budget deficit. ...

Version 1.11.1

Hotfix for a problem in map mode caused by a 3d plane not being disposed correctly and potentially crashing the game

Version 1.11.0

Drag-to-place buildings: entire rows of houses and apartment buildings can now be placed by dragging the mouse across the map Police map view is now more useful: now it shows where the police ...

Version 1.10.11

We rewrote from scratch the model for how much firms are making money. We call this unit economics! Now each business sector has a different demand curve, this means there is a cap for how much the...

Version 1.10.10

You can now borrow up to $500M from the Bank of Microlandia, up to five concurrent loans at a time. Be careful, though: the more you borrow, your credit rating drops, and you can certainly end up p...

Version 1.10.9

You can now take the city treasury money to the casino and gamble it away at the blackjack tables! Wins will be concealed as taxes and losses as ‘Emergency Funds’ to avoid public outcry, though, th...

Version 1.10.8

Fixed a database-cache memory leak that caused cities with 10,000+ residents to lag Optimizations for writing citizen balances, building rents and company balances. Reimplemented economy cac...

Version 1.10.7

Buildings that were burnt down by fire now become rubble and need to be cleaned up Businesses in the trade, hospitality and transport sector have a hard cap on demand based on the habitants + ...

Version 1.10.6

We added a 2x speed button. While pressed, the simulation runs faster. We changed how sales of companies are calculated from a gross-margin formula to a unit-economics formula. This is a step ...

Version 1.10.5

Changed the internal categories of the companies to the NACE standard: Agriculture Industry Construction Trade, Transport & Hospitality Information & Communications Finance &a...

Version 1.10.4

New building: Gaming Arena. A place for esports and gaming events. We added a tree-variant picker: Instead of having random trees when you place them, you can now choose the exact variant you ...

Version 1.10.3

New “parking space” zone, can be used to make parking lots. An alternative to the previous only alternative “parking garage” which is expensive and takes time to build. As we move towards more real...

Version 1.10.2

Corrected bus capacity calculation. Buses were being too generous, and were allowing more passengers than they should have. The network transport grade was also too forgiving with bus disrupti...

Version 1.10.1

Hotfixed and fine-tuned traffic and crime simulations to solve blind spots and edge-case statistical failures. This means there should be better police work and more accurate traffic patterns.

Version 1.10.0

Elections: Every 5 years on December 31st your people vote. If your approval rating is under 50%, you lose and then it’s game over. Six rivals are always on the ballot, one for each part of yo...

Version 1.9.29

Introducing a new type of gift: Town Squares. There’s three variants: Zeus, Old Town, and Atomic. All have the same ability to increase the property value of surrounding buildings. Which is both a ...

Version 1.9.28

New building: bowling alley, a nice boost for the hospitality & leisure sector and a traffic hotspot on weekends Improved controls for Steam Deck

Version 1.9.27

Newspaper now reports dynamically about different types of crimes: burglary, robbery, assault, homicide, grand theft auto and vandalism Stories include information about the police response (o...

Version 1.9.26

New music track: arm012 Solved a problem with hotels and casinos that caused wasted CPU on cities Other performance improvements by identifying and removing wasted GPU work

Version 1.9.25

Improved crime map: now shows the different types of crimes that are happening in the city Improved crime simulation with more realistic probabilities and amounts of money extracted from victi...

Version 1.9.24

Hotfix for cars disappearing in some GPU/Driver combinations

Version 1.9.17

Fixed a problem that caused fires not showing up when playing on WebGL (stable) mode Replaced some models that weren’t fully optimized, shooting up the triangle count and potentially wasting G...

Version 1.9.15

Reworked our shadow and cursor graphics, as they were doing a lot of unnecessary CPU and GPU work. Things should be more stable and smooth for everyone.

Version 1.9.14

You can now sell gifts if you got something that doesn’t match your city vibe. Legendary gifts sell for 1 billion. Rare gifts: $10,000,000. and normal ones $1,000,000. We now attempt to swit...

Version 1.9.12

Fixed a buffer nullpointer problem that was crashing some GPUs Added an option to the in-game settings to switch to the WebGL renderer, which runs particle effects on the CPU instead of the CP...

Version 1.9.11

Small bugfix for the function that calculates the company runways and how they decide to hire or not that started to fail since we introduced minimum wage. Now companies are smarter about hiring/fi...

Version 1.9.10

New fiscal policy: Minimum wage Default minimum wage for new and previous-version cities is $2400 monthly pre-tax Minimum wage forces the firms to hire for at least that amount Citizens wi...

Version 1.9.9

New gift: Cowboy Panda, might be the cutest park sculpture in the game yet. +1 tourism Add the --webgl option as a compatibilty mode for some GPUs that crash with the WebGPU renderer. Can be a...

Version 1.9.8

When we have a GPU crash, we now attempt to recover it and restart the loading of the city from the last state. It still sucks, but beats having to restart the game.

Version 1.9.7

New build: Museum of cringe, a display of bankrupt company memorabilia, failed business plans and a stock market crash VR experience. Unlocked when 1000 companies fail. Fixed an issue with lan...

Version 1.9.6

Improved the rendering code to avoid unnecessary work by the GPU and CPU. Frame rates should be better for everyone after this update. Fixed a keyboard-blur problem that caused the game’s came...

Version 1.9.5

Hotfix for a nasty bug of map mode rendering that was causing garbage GPU strain. This should help with problems of framerate or the dreadful “GPU crashed” error.

Version 1.9.4

Upgrade to the V8 14.6.202.31 javascript engine on Windows.

Version 1.9.3

Better car animations with proper traffic jams, signalling better the pain points of the road network We now attempt to recover the graphics system when device is lost, instead of crashing wit...

Version 1.9.2

We are introducing approval ratings: A score from 0 to 100% that represents the public opinion of your work. Each game-month citizens are surveyed and asked about if they support you or not. A ...

Version 1.9.1

New ‘Public Works’ map, a view of all your municipal buildings for easy management and inspection. Fixed a survivorship bias problem in immigation, where bad prices gate the immigration to the...

Version 1.9.0

Fixed a pathfinding problem that made staffing of Medicine and Engineering faculties hiring fail. Fixed many problems with newspaper not reporting events. WebGPU is now the default rendering...

Version 1.8.19

Many performance optimizations in simulation, preventing slowdowns in 20,000+ population cities. Crime, fire, economy, traffic, tourism subsystems now require less I/O and CPU. Fixed a memory ...

Version 1.8.18

New museum: the museum of source code. A display of old computers and memorabilia. Unlocked after 10.000 engineers graduate from your universities. Fixes for memory leaks in simulation process

Version 1.8.17

Performance fix for cities with large number of crime events on Windows, related to file-write locks.

Version 1.8.16

New build: residential tower. A 15-story tower with family-sized apartments with stylish, modern design. Improved company founding requirements: Now factories require more capital, because of energ...

Version 1.8.15

We made the ransomware incident more difficult: When hackers hit your city, data about buses, buildings and gifts is “encrypted” and shows as hacked until you pay the ransom or wait for the event t...

Version 1.8.14

Fixes GPU memory leaks Improved performance of housing market, health and crime simulations On university and school buildings, the “understaffed” penalty applies only when the staffing is l...

Version 1.8.13

Fixes crashes related to GPU code Fixes a problem with some hotels that weren’t generating revenue due to a stale cache issue Improves Industrial company generation, takes into account the e...

Version 1.8.12

Improved graphics performance in macOS and Linux Fixed expropriation costs: Bulldozing buildings that are vacant no longer have a resident/worker displacement cost Approval levels rebalanced...

Version 1.8.11

We reworked education in order to allow cities to focus in specific industry types, also, we fined tuned the relationship between schooling, degrees, jobs and crime. University was split into t...

Version 1.8.10

Fixes for WebGPU rendering Fix factory energy costs not being charged to the firm bug Fixed a bug that caused the cost of living not being subtracted from some citizens Improved the looks ...

Version 1.8.9

Corrected water usage of vineyards to 100.000 liters daily

Version 1.8.8

We are introducing water utilities to the game. Farms and Vineyards now require that the city provides water extraction towers to reach full production. New building: Water tower. Extracts 5000...

Version 1.8.7

New WebGPU renderer: there’s a new rendering mode that uses the modern WebGPU standard, It improves the performance of the game significantly, but it’s currently experimental, and can be activat...

Version 1.8.6

Speed improvements to the economy, when charging taxes to serveral hundreds of companies. Unified the two car licenses (car registration and driver’s license) into one annual fee. Max is now $...

Version 1.8.5

Balanced the threshold of city satisfaction that converts to approval points. Citizens with a “neutral” opinion no longer count as happy residents, making leveling up a city a tiny bit more chal...

Version 1.8.4

Buses are no longer counted as total ridership capacity, they get auto-assigned to a route. This means that a 4 line system needs at least 4 buses. We now calculate waiting time for all the bu...

Version 1.8.3

Fixes a “median poisoning” problem in rent calculation that could cause prices to cluster very high despite very low occupancy

Version 1.8.2

New happiness map. You can now see how satisfied residents are with your city in each building right on the map. Buildings show a face icon and are color coded from green to red. This is the sam...

Version 1.8.1

Hotfix for some graphics setups crashing

Version 1.8.0

Every building has a quality tier: basic, standard, or premium. Higher quality means higher rent. Neighborhood quality matters. The sim scores every residential building on four things: disagr...

Version 1.7.12

Many small performance updates that compound to a much smoother performance in big cities. You can drag-to-bulldoze entire areas of streets or parks. Previously it was only possible to remove ...

Version 1.7.11

Steam overlay now can be shown on the title screen. Before this it only worked once you loaded a city. New Steam launch option: –out-of-process-gpu. Some Windows 11 machines crash on launch be...

Version 1.7.10

Fixed memory issues in large cities (25k+ residents) Updated translations for Chinese

Version 1.7.9

New language: Simplified Chinese. Still in beta but fully playable. Buildings under construction now show a nicer scaffold that grows floor by floor as construction progresses. The toolbox n...

Version 1.7.8

No level requirements for buildings. Most buildings are unlocked from the start. If you can afford it, you can build it. Gift buildings and museums still need to be unlocked. Leveling up will ...

Version 1.7.7

New building: Convention Center. A gift-box reward that generates a powerful tourism aura. Brings up to 100 tourists daily, has 200 underground parking spaces, adds 50 commercial jobs, and takes...

Version 1.7.6

Housing rebalance and fires got scarier. Also a bunch of fixes for Linux and Windows players. Apartment buildings now hold 4 people per unit instead of 5. They also got more residential units t...

Version 1.7.5

Bug fixes and polish. Mostly things that were broken or annoying after the big 1.7.4 release. Fullscreen toggle checkbox now works properly in Windows. Fixed issues with cursor disappearing o...

Version 1.7.4

Regions are here. You can now pick between different maps when starting a new city. New region selector on the title screen. Instead of a dropdown you get a carousel with coat of arms, map size...

Version 1.7.3

Bug fixes and quality-of-life improvements. Hotels now glow at night with warm facade lighting, just like casinos. Gamepad support improved for Steam Deck. If you connect an external controll...

Version 1.7.2

Big balance pass on hotels and some nice graphics improvements. Improved shadows and night mode lights. Demand points got a boost. If your residential or commercial occupancy is above 80% you...

Version 1.7.1

Tourism got a full rework. Tourists are now real visitors who check into hotels, stay a few days, and spend money around your city. Hotels are occupancy-driven now. Tourists check in, stay for ...

Version 1.7.0

We added precision to microeconomics to improve decisions influenced by transport costs Cost of living got way more realistic. Before this every adult paid a flat $1366/month no matter what. No...

Version 1.6.13

New building: Studio apartments, modern mid-rise housing for singles or couples without children Many small user interface tweaks to make better use of the screen space Fixed indicators of h...

Version 1.6.12

Hospitals got a big rework based on numbers from new 2025 reseach from OECD Health. Staffing: Hospitals need three types of workers now. Doctors, nurses and engineers. A small hospital needs 11...

Version 1.6.11

Households Families share a home, split rent, and make decisions together. Families move as one: When a household relocates or gets evicted, everyone moves together Rent is shared: Working-ag...

Version 1.6.10

New build, the museum of crime. Unlocked after 1000 crimes are solved in your city Turkish is added to the list of supproted languages (currently in beta) Improved translations in all langua...

Version 1.6.9

New build, Botanical House: Unlocks flowers in your parks Street roads have a brand new look Improved translations Rebalanced the unlock level requirements of all buildings Fixed a probl...

Version 1.6.8

Reduce intensity of heatwave incident by half

Version 1.6.7

New event, tourist wave: A travel trend puts your city on the map and retail and leisure revenues rise by 15%. Fixes and improved graphics to prevent crashes on some setups Fixes to position...

Version 1.6.6

New build: Roadside motel: Budget accomodation for frugal tourists, and the occasional criminal in-hiding. Fix cursor glitches on Intel Graphics setups

Version 1.6.5

New gift building: Cosmo tower, the tallest structure in the game, a beautiful landmark with an obervation deck on top Performance improvements Fixed a bug that made impossible to start a ne...

Version 1.6.4

Lots of small performance optimizations for rendering medium and large cities

Version 1.6.3

Buildings affected by disapproval aura have significantly lower chances of being rented Affluent citizens no longer move out of the city because of disapproval aura but will move out to other ...

Version 1.6.2

NIMBY-meter indicator shows the range of opposition for certain buildings, alerting when a neighborhood can become undesirable because of other conflicting projects New building: Military Comp...

Version 1.6.1

New building: the Plattenbau! or large-panel system building, is a very distinctive residential architecture popular in 1970s germany with roots in soviet Russia, optimized for placement around par...

Version 1.6.0

We solved problems with user interface based on user feedback. Removed “frame rate limit” and “z-buffer” graphic settings as they were causing glitches Cursor now shows a green or red color d...