
Privacy Policy
Last updated: November 5, 2026
Microlandia is made by Cristian Mauricio González Klenner, trading as Information Superhighway Games (“we”, “us”), Herbartstraße 16B, 14057 Berlin, Germany. We are the controller of the personal data described here. This policy explains what data the game and this website collect, why, and what your choices are.
The short version
- Your saved cities stay on your device. We do not upload or read your saves.
- We collect anonymous crash reports and anonymous usage statistics to fix bugs and improve the game. They are not linked to your identity.
- The App Store versions (Mac and iPad) send anonymous crash reports and performance summaries only, with no usage statistics.
- The Google Play version sends none of this: no crash reports, no usage statistics and no performance data.
- We do not show ads, we do not sell your data, and we do not build advertising profiles.
- The only personal data we ever store is your email address, and only if you choose to join our newsletter or write to us.
What the game collects
The App Store versions send diagnostics only. The Mac App Store and iPad versions send the crash reports and the daily performance summaries described below, with no identifier of any kind, and nothing else: no usage statistics and no performance samples of in-game days. If you choose in your device’s settings to share analytics with app developers, Apple may also share crash reports and usage statistics with us under Apple’s privacy policy.
The Google Play version sends nothing. The Android version sends no crash reports, no usage statistics and no performance data. The rest of this section does not apply to it.
Anonymous crash and error diagnostics (Sentry). When the game hits an error or crash, we receive a technical report: the error and stack trace, your operating system and version, your hardware and GPU, and the game version. These reports are configured to exclude personal information. We use them only to find and fix bugs. On a Mac or iPad they include the reports Apple’s MetricKit makes when the game hangs or uses too much processor time or disk. On Steam and itch.io each report also carries a random identifier generated on and stored on your device, not your name, email, or any account.
Daily performance summaries (Honeycomb). On a Mac or iPad, once a day at most, the game sends the summary Apple’s MetricKit makes of how it ran the day before: how long it took to launch, how long it stopped responding, and how much processor, graphics, memory and disk it used, together with your device model, operating system version and game version. It carries no identifier. We use it to see whether a new version runs better or worse. This data is processed on servers in the United States.
Anonymous usage statistics (PostHog), Steam and itch.io only. The game records a small set of gameplay and diagnostic events, for example that the game launched, whether your GPU initialised, that a city was started, that an election was won, or that the tutorial was completed. These events carry a random identifier for that launch of the game, not your name, email, or any account. We use them to understand how the game is played and where players run into trouble. This data is processed on European (EU) servers.
Anonymous performance samples (Honeycomb), Steam and itch.io only. About one in every thousand in-game days, the game sends how long that day took to simulate, split into its parts, together with the size of the city (how many residents, buildings, bus lines and streets) and your platform, device model, processor core count and game version. It carries no identifier except a random number made fresh each time the game starts and never stored, and nothing from your saves. We use it to find the cities and machines the simulation runs slowly on. This data is processed on servers in the United States.
Your game files. Cities, settings, and progress are saved as local files on your device. They never leave your device through us. If you play through a store that offers cloud saves (such as Steam Cloud), that sync is handled by the store under its own privacy policy.
What this website collects
Newsletter (Mailchimp). If you sign up for updates, we store the email address you provide so we can email you about Microlandia. You can unsubscribe at any time using the link in any email. We use Mailchimp to send these messages.
Server logs. Like most websites, our host, Cloudflare, records standard technical information such as your IP address, browser type, and the pages you request. This is used to operate the site securely and is kept for a limited time.
Trailer (YouTube). This website embeds our trailer from YouTube. When the trailer loads, your browser connects to YouTube, which is run by Google. YouTube receives your IP address and may set cookies, under Google’s privacy policy.
Purchases
If you buy Microlandia, the purchase is handled entirely by the store you buy it from (Steam, the App Store, Google Play, or itch.io) under that store’s own privacy policy. We do not receive or store your payment details.
Who processes your data
We rely on a small number of service providers, each bound by its own privacy terms:
- Sentry (crash and error diagnostics)
- PostHog (anonymous usage statistics, EU-hosted)
- Honeycomb (anonymous performance samples, US-hosted)
- Mailchimp (newsletter email, if you subscribe)
- Cloudflare (hosting this website)
- YouTube (the embedded trailer)
- Steam, Apple, Google, and itch.io (purchases and downloads)
We do not sell your personal data, and we do not share it with anyone except the providers above as needed to run the game and this site.
Legal bases and how long we keep data
Under the GDPR, we handle crash reports, usage statistics, performance data and server logs on the basis of our legitimate interest in keeping the game and this website working and improving them (Art. 6(1)(f)). You may object to this. We send the newsletter on the basis of your consent (Art. 6(1)(a)), which you can withdraw at any time by unsubscribing.
We keep a newsletter address until you unsubscribe, and an email you send us for as long as we need it to answer you. We keep diagnostics and logs only as long as we need them for these purposes, within each provider’s retention limits.
Your rights
Depending on where you live (for example under the GDPR or CCPA), you may have the right to access, correct, or delete personal data we hold about you, and to object to or restrict certain processing. The only personal data we hold is a newsletter email address, or an email you sent us, if you gave us one. To exercise any of these rights, or to ask a question about your data, email us at hello@informationsuperhighway.games.
You may also complain to a data protection authority. Ours is the Berlin Commissioner for Data Protection and Freedom of Information.
Children
Microlandia is not directed to children under 13, and we do not knowingly collect personal data from them. If you believe a child has provided us personal data, contact us and we will delete it.
International transfers
We and our providers may process data in countries other than your own, including the European Union and the United States. Where required, we rely on appropriate safeguards for these transfers.
Changes to this policy
We may update this policy as the game and our tools evolve. When we do, we will change the “Last updated” date above. Significant changes will be noted on this page.
Contact
Cristian Mauricio González Klenner, trading as Information Superhighway Games. Our full details are in the Impressum. Questions about this policy or your data: hello@informationsuperhighway.games.