Microlandia, the brutally honest city builder, arrives on Steam.

Cute voxels, hard reality. Build a city that has to face the real challenges of a real city. Pull the strings and watch your town grow into a metropolis. Make the wrong calls and bankruptcy is on the table, just like in brutally honest reality.

Microlandia is the newest title in the city builder genre, but with a radical difference: its brutally honest social and economic simulation, which doesn’t sweep the challenges of city life under the rug: housing shortages, mobility, corporate taxes, the cost of public services, and on and on…

This game grew out of a question its director Cristián had already asked himself as a child:

“When I was a kid, I could spend the whole day playing SimCity, but when I went outside, I saw graffiti, people living on the streets, and a lot of other things that the game left out, which, in my opinion, was giving me a false understanding of how a city works.”

The logic behind Microlandia takes in the good, the bad, and the sometimes uncomfortable parts of city life through a thoroughly built socioeconomic simulation drawn from real-world datasets: the World Bank, the U.S. Bureau of Labor Statistics, the OECD, and many more.

This input gives Microlandia a depth rarely seen in the city builder genre. The seriousness of the simulation, however, stands in stark contrast to a narrative layer full of humor and gimmicks. Players have to pay attention to in-game elements that help them diagnose what is happening in their town, for example by reading the sensation-hungry local press, which follows every move you make critically.

In Microlandia, democracy is not a backdrop, but the core mechanic that keeps you from losing. Every five in-game years, the citizens vote and decide whether to re-elect you or kick you out. Each individual verdict is shaped by your performance across six policy categories: shelter, occupation, safety, cost of living, recreation, and healthcare. A live polls panel lets you track your approval in each category, while the newspaper holds you publicly accountable for every decision along the way.

Microlandia is available on Steam for Windows, Mac and Linux as of December 3, 2025, and can be purchased for just $6.99 USD. It is also available on Itch.io for the same price, with the option to receive a Steam key.

Features

Screenshots

Other assets

Fact sheet

Links

In the press

Credits

Reviewer’s guide

How to interact with the interesting stuff quickly

  1. Start New City → Accept defaults The starting budget is generous ($100M) so you can showcase systems quickly.
  2. Lay a 3×3 block of roads Each 20×20 m tile costs real money.
  3. Zone two residential lots and one commercial strip along the new roads. Watch the Demand Point meters climb; once residential hits ~20% occupancy the city grants fresh points.
  4. Place a small hospital as soon as the first residents move in, admissions start immediately. Check the bed counter to see what is at stake in terms of mortality.
  5. Open the Budget & Licenses panel Nudge the bus fare up or pensions down and note the press reactions in the newspaper.
  6. Drop a bus depot plus two bus stops on opposite ends of the district. Toggle the transit layer to show parking stress and commuter flows.
  7. Fast-forward one in-game month Businesses will hire, traffic builds, and you should see the first newspaper headlines about layoffs or rent pressure.
  8. Screenshot the city overview and newspaper You now have a compact loop: visible growth, budget trade-offs, housing pressure, and press accountability.

Core systems cheat sheet

Known issues & performance tips

About Information Superhighway Games

Information Superhighway Games is a two-person indie studio in Berlin, Germany. Founded alongside the first Early Access builds of Microlandia, the team consists of Cristián (programming and direction) and Karen (art and design). They build games without “professional” engines (leaning on open-source tools they love) to make playful systems that explain the world. Early Microlandia builds on Itch.io already attracted press interest; PC Gamer asked: “Is this the Dark Souls of city builders?

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